Sunday, 26 June 2016

Eldar Dire Avengers & Farseer

Today's post has taken most of this week to put together, but pleased to say I've finished the first squad of Dire Avengers as well as a Farseer model.

I'll warn you in advance: there are lots of pictures this week!


I've put together and painted many Eldar miniatures over the years, but this is the first time I've ever built and/or painted a unit of Dire Avengers. On the box, and online, these models look nice and chunky. In real life, the sprue are really showing their age and the models might be multi-part but have very limited options. These will be my client's foot-troops basically, so I have 25 in all to build and paint, but I think most will end up looking like this. Not only is the range of options limited, but the leg poses and arms are all very similar.


In happier news, I rolled out the Spiritstone Red technical paint from GW on this squad and I think that it turned out great. It's very fast, relatively easy (although, as with all things paint-related, you need to think about the application), and looks good across a squad. I actually used Runefang Silver for the base, and it seems that almost any metallic can be used as a foundation for these paints.

Onto some individual shots...


As you might be able to see, the laser targetter on the rear back really limits the field of movement of the heads. This is a shame, but the only alternative would be to leave off the targetter.


A leaning forward attacking pose, which is probably as dynamic as this kit gets!


The exarch, with pistol and dire sword. Actually, he does look pretty epic.


Another Avenger, in stoic "at ease" pose.


Next, I also painted up the Farseer. Now, this kit is a world apart from the Avengers box. It's expensive, basically single pose, but also very, very nice. The clamshell packs from GW are over-priced, but characters like this really act as a focus for the army.


I'm going to discuss with my client about the base: it is a base extender, and he may wish for some extra basing to conceal that. The actual scenic base that comes with the kit is also really nice, and I painted it in the same colours as the regular foot-troops.


Hand out cast, you can imagine the Farseer throwing warp-energy across the battlefield...


The cloak was done in the same colours as the bone of the infantry and vehicles, and it fits really well with the rest of the army.


Here's a close-up of the helmet, hopefully showing the highlights on the black. Because there are some dark colours involved here, the model is very difficult to photograph.


Sunday, 19 June 2016

On the workbench: Eldar Dire Avengers - using the new gem paints

The last couple of weeks have been a bit slower than usual for painting, as I was waiting for some models to be delivered. That's no bad thing, because sometimes having a refresh means you can come back to the desk with a clear head (and I also managed to get a dozen Prodos Aliens finished, which I must photograph soon!), but this week the new figures arrived and I got stuck straight in.

So, here's some progress on a squad of Dire Avengers:


I'm pleased with the blue (I'll tighten up the highlighting later), which really pops in real life.

I also took this opportunity to try out the new GW gemstone technical paints. I must say, I was very impressed with these paints! They have a really nice finish, which is slightly glossy, and they create a nice shiny effect which would usually take 4-5 layers of highlight to achieve. I used the Spiritstone Red paint for these models, and I'll definitely be buying the other paints.

My plan is to use the gemstone paints on the smaller Eldar figures, and then paint the larger models with traditional effects. Although, to be honest, seeing these finished gems in real life the paint achieves a finish which is almost as good (or maybe even a little better...?) than what I'd usually do with standard painting methods!


Monday, 13 June 2016

Iron Hands: Devastator Squad

Not much painting this week - I'm currently waiting on an order of boxed sets for the Eldar project I'm working on - but I managed to finish a handful of Marines for a Devastator Squad...


I built these from the Betrayal at Calth boxed set: reasoning that, although the models are great and the game has received good reviews, I'll never actually use those models for the game itself! So, lots of old school missile launcher action in this squad.


You might notice that the sergeant is currently lacking an arm. I'm working on that: he'll have a bolter, but I'm searching for the appropriate weapon bit.


So, onwards with the Eldar project as soon as those new models arrive...

Thursday, 2 June 2016

Update: Eldar Wave Serpent

Today I managed to finish some amendments to the Eldar Wave Serpent I recently painted.

As with most commission pieces, my client reviewed the images and requested a couple of changes. I'm always willing to work with a client like this, and ensure that we end up with a piece that we both like!

Here's an overview of the Serpent. My client requested that the turret casing be painted in the same colour as the rest of the chassis, which I think works really well.


I also sharpened up the highlights on the shield spines. Photographing black or very dark colours is always challenging, so the highlights are perhaps a bit more obvious than these images, but I made them a bit more pronounced.


Another shot of the Serpent. I added does more obvious weathering, by adding (and exaggerating) the staining around the gem-stones etc.


Another shot of the revised chassis...


And a final shot of the Serpent, but side on.


Next up will probably be a squad of Dire Avengers.

Sunday, 29 May 2016

A detour: An Iron Hands Iron Father

I was supposed too be painting Eldar again this week, but sometimes you just have an urge to paint something else and have to go with it. That's how I decided to paint up the Forgeworld Iron Father; a really nice "hero" model for my new Iron Hands list...


Here he is: with a volkite pistol, power axe and servo arm.


The actual process of painting him was quite straightforward really: I mainly used metallics to weather the outer edges of his armour, and focused my painting attention on the metalwork and power axe.


The axe is done with the same process as say a thunder hammer, and I added small lightning ripples for some extra colour. I would say that some additional spot colours are necessary on Iron Hands characters, as otherwise the black armour becomes a little monotonous. On the Forgeworld website, I've noticed that they typically wash the black armour with greens to make it appear a little iridescent, but I don't really like that look. Hence the more colourful axe, and some additional diodes and buttons on the character being picked out.


A rear shot of the Iron Father. he actually wears Terminator armour, but I will equip him with artificer armour in my list.


Some more shots of his equipment.


Overall, a unique model and a really nice hero from Forgeworld. He'd made a very good Master of the Forge, and I intend to use him as a Techmarine.

Saturday, 21 May 2016

Eldar: Wave Serpent 1

Another model for the Eldar commission finished this week - a Wave Serpent.


Whilst the Wave Serpent, as a kit, is now showing its age of a little, overall this was a fun model to paint. My client's chosen scheme fits the model really well, and the vehicle looks great next to the Wraithguard that I finished a couple of weeks ago.


The cockpit is fully detailed. Whilst the scheme is deliberately quite "clean", my client requested some directional staining on the hull. This works well, I think, and adds an element of speed to the piece.


Another view of the Serpent.


This rear angle demonstrates some of the staining on the gems.


Another angle, again showing some staining.


The model has removable and exchangeable guns on the turret, as shown below.


The actual vehicle is also magnetised, so it can easily be removed from the base.


A view of the open cockpit.


Next up will probably be either a Farseer, or perhaps a squad of Dire Avengers!














Monday, 16 May 2016

Batman Miniatures Game: Arkham Knight Batmobile

This weekend was spent finishing off my most recent project: the Arkham Knight Batmobile, from Knight Models!

Apologies in advance for the number of pictures this week, but I really enjoyed painting this model and I'm very pleased with the results.


Despite the limited palette, I took a while getting through the vehicle as I wanted to get it right. There are several grey and blue tones in the highlights, which I mainly applied via dry brushing.


Although not technically accurate I guess, I wanted to have the guns deployed on the roof but decided against building the model in battle mode. It's composed of several "chunks" of resin, so with the wheels deployed it would be quite delicate. It feels much more compact and safe built like this!


The gun was weathered separately to the rest of the car.


I applied weathering to the wheels, as well as the wheel arches. Several MIG weathering pigments were used, and sealed in stages to improve durability.


The rear of the car received some metallic weathering, but not too much. It's difficult to make out the engine here, but it has also been weathered with soot.


This is a good wheel arch shot, showing mud splashes.


And here's the Batmobile with my favourite Batman figures...


Batgirl is a great BMG mini, which is probably a bit more "comic book" than the style of the car.


It also comes with a rules card, but the actual rules for vehicles aren't in the main book. Those are in the Arrow and Flash Expansion, which is actually due for release imminently!