Sunday, 29 December 2013

Farsight Enclave: Broadside 2

Managed to finish and photo the last Broadside for my Farsight army.

The reds are a lot deeper and richer than these photos show - using Khorne Red as a base coat, highlighted with Wazdakka Red then Squig Orange.


I varied the grey colour plates on this model, and also changed the pose a little.



Next up? A squad of Stealth suit models...

Wednesday, 25 December 2013

Merry Christmas!

Merry Christmas to one and all!

Hoping that everyone is having a peaceful and happy day.


Here's a picture of a Predator elder looking through a plasma orb - there aren't enough of these on the internet!?!

Tuesday, 24 December 2013

Farsight Enclave: Broadside 1

Has it really been two weeks since my last update? Seems so. Work and real life got in the way!

Anyway, I've been working hard on painting when I could but sadly no time to take photos. Today I fixed that, as well as wrapping up a couple of models before Christmas.

For my Farsight army, I'm going to have two Broadsides: this is the first.


I went with "all the missiles" - in my opinion, the best configuration for your Broadsides! I'll be adding two missile drones in due course.


The pose is a little weird... Shame, because the model armed with a railgun is awesome, but because the legs are fixed in place (a bit disappointing for such an expensive model!), there are limited poses.


I tried something out with the power pack on the back, not sure if it really works. Inside of going with a traditional glow effect, I used the new Nihilakh Oxide technical paint. For a basic tabletop effect, it does produce something akin to a glow, but doesn't stand up well to close inspection. As this is to be a gaming army, I figure that it'll work for me.

Have a great Christmas eve!


Sunday, 8 December 2013

Teenage Mutant Ninja Turtles Part 3: Misc Bad Guys

Final part in this series, and today I'm showing the last three models that I've painted - a hopelessly-out-of-scale Kraang and two Foot Soldiers!


I went with a larger scale base for the Kraang figure, and pinned him. The colour scheme was just basic flesh tones.

The two ninjas were very low-detail sculpts. After undercoating, their eyes and headbands were invisible. The detail on the clothing is quite low, and everything that is defined is quite blobby.

Sadly, this project was a case of diminishing returns really. The Turtles figures were very nicely sculpted and painted up well; where there was low detail, the figures were easy enough to fill in. Some of the later models were not so straightforward - even the Shredder figure in that regard - and the last few could've done with some major resculpting or freehand detailing to achieve a good result.

The book actually came with two more figures - a robot thing with a Kraang in its stomach, and an ooze counter - but I decided to put those two things off for now.

Still, I am pleased with the end result and the pieces do look really good together. The value can't be argued with - £4-5 pounds for all of these models! The bases cost about the same, but I think they add lots to the set. I finished these with grass tufts and some water effects (difficult to see on the photos).


So, I'll be taking a brief break from painting, then on with the Farsight army project - some Stealth Suits and Broadsides are the next goal

Wednesday, 4 December 2013

Teenage Mutant Ninja Turtles Part 2: Shredder, Splinter and April

Today is part 2 of the TMNT repaint articles. I painted up these three characters together, and as with the Turtles they were a lot of fun to do.


I went with a classic Shredder outfit, incorporating some purple, grey and lots of metalwork.

April was a strange miniature to paint. The proportions are drastically cartoony. The face in particular had hardly any detail so I filled in what I could.

Splinter looks more like a Chess piece! Nonetheless, his face is detailed as are the arms and hands.


These figures were a lot less detailed than the Turtles. I expect that, the Turtles being the heroes of the piece, less work was put into sculpting these!

Next up: a Kraang and some Foot Ninjas!

Sunday, 1 December 2013

Teenage Mutant Ninja Turtles Part 1: The Turtles

And now for something completely different…

I've always been a fan of the Teenage Mutant Ninja Turtles - firstly, when that goofy Fred Wolf cartoon came out in the 1980s; secondly, when I got a little older and delved into the original Turtles by Laird and Eastman. That eventually lead to an interest in Palladium's "TMNT & Other Strangeness", which sadly was discontinued many years back.

Now my children are into TMNT as well, through the new Nickelodeon CGI cartoon. It's okay, but not really for me: it's aimed (obviously!) at young children and loses at lot of the grittier tone of the original turtles. But it is not the worst version of the Turtles, at least.

Recently, I saw a new "Busy Book" range - they make these kids books with a map or poster, a hardback book and (most importantly!) a handful of scale plastic figures… The shop I saw these in had Batman (the sculpts were okay but not great) and TMNT. These sculpts were quite nice, and I suddenly thought of repainting them! The price was also great: £5 for 12 models (actually, I later found the book in another shop for £4!).

Using plastic toys or figures for gaming, by repainting them, isn't a new idea. Lots of painters have used Heroclix and the associated ranges and repainted them, but I've never done this before.

My first stop was to paint up the Turtles themselves. These were by far the best figures in the set (as we will see in later posts). I forgot to take pictures of them in their original state, but here is a shot of some of the other figures:


Here are the Turtles with an undercoat of black paint. Note that the mould lines on these figures are really hard to remove and quite pronounced! I decided to use some 30mm round-lipped bases, which I thought represented a sewer well.


Here are the finished Turtles. I went with a combination of the classic Turtles scheme (no pupils, all same green colour etc), but some more modern twists (different coloured eye masks). It's a shame that the Turtles aren't using their weapons (I'd have liked to do them all with red eye masks, to keep them really old-school).



As to the scale of these figures, I took some shots with other well-known ranges - here is a Heresy Hurn and Knight Models Dark Knight. The Batman figure is supposed to be 30mm - I'd say that the Turtles are really 32-35mm range, but they could probably be used alongside Knight Models figures (I'm not a scale purist really).


As can be seen, Bane is still bigger than the Turtles. The other figure is a 30/35mm Planet of the Apes soldier, from Graven Images.


Alongside another Batman, Judge Dredd and a Black Dragons Space Marine…


So, this is an interesting project and one I'm enjoying doing. There are lots of blank spaces on the models with low detail, so it helps to use a more "comic book" style by feathering the highlights. I also added some speckling to the joints and areas of the face, reflecting real reptiles. 

Next up: Splinter, April and Shredder...

Tuesday, 26 November 2013

Aliens vs Predator Kickstarter by Prodos: 2 days to go!

As of today's post, the AvP Kickstarter has just over 2 days to go!

Click here to pledge: http://www.kickstarter.com/projects/513277403/alien-vs-predator-the-miniatures-game

Currently at £250,000+ funding, unlocks include such quality sculpts as the female predator…



The Colonial Marine power loader has just been unlocked, as well as the Young Blood predators! Based on what we've seen already, these will be more quality sculpts.

Current goal: unlock of the alien queue at £290,000!

Friday, 22 November 2013

On the workbench: Iron Hands Master of the Forge on bike

I've always wanted a Master of the Forge on a bike, with a conversion beamer. I decided that I had to have one for my Iron Hands army.

I've got lots more to do on this guy (not least base him!), but I'm waiting on a conversion beamer part and so thought I'd share some shots.


The reds look a little brighter than they are in real life, but hopefully the model as a whole is sufficiently different to a normal Iron Hands trooper is show he is a Techmarine.

There are quite a few different kits in this one model:

- Techmarine head is from the Ravenwing upgrade kit (I'll be adding a respirator mouthpiece over the Dark Angels icon, but you can't even see it in this picture);
- left leg is from Kromlechs bionics set;
- right shoulder pad is from a Space Marines vehicle upgrade sprue;
- torso is from a Space Marines assault squad boxed set (I like the harness - when he is finished, he'll have a large backpack and conversion beamer, so I harness to hold everything in place seemed appropriate)

As with the rest of my Iron Hands, the decals are from the GW decal sheet


Tuesday, 19 November 2013

All hail the Iron Hands 2

To break up the flow of painting Tau battle suits, I decided to to a bit more work on my Iron Hands force. I've already painted up one squad, and so decided to finish a few more Tactical Marines.


I've used the legs from the GW Finecast upgrade pack on the sergeant, together with a head from the Kromlech bionics set. The decals are nice and smooth - taken from the GW Iron Hands decal sheet, and applied with Vallejo Decal Fix.

As ever, this shot remind me I needed to correct the gun barrel (I misdrilled it, so I'll need to correct it with green stuff then redrill it!).


This guy has a FW head - I think Mark V.


One of my favourite heads from the GW Finecast upgrade pack…







Sunday, 17 November 2013

Farsight Enclave: Crisis Battlesuit Team 3

Phew! Team 3 now incoming… Getting quite tired of doing this suits, so will probably take a break with some other models after this unit.

For some reason, this guy is my favourite so far - he just looks a bit more threatening than the others!


A slightly more dynamic pose for this model, although seeing the photo makes me realise I must tidy up the leg joint…


The final member is the victim of a little mistake! I cut and reposed his leg, but accidentally glued it on the wrong way round! Ironically, I think it looks better like this. Once I realise what I had done, I looked back over some of the other Crisis suit models and found that I had actually done this a few times…


Here's a picture of the team assembled.


Thursday, 14 November 2013

Farsight Enclave: Crisis Battlesuit Team 2

Getting pretty Tau'd out, if that is even a phrase!

Crisis Team 2 is now done, save for the possible extra flamers. This team incorporates the test model I completed during the summer, which is actually painted in slightly different reds (but close enough that I didn't want to repaint him!).



Nothing much to report on these dudes, except that I went with a "flying" pose on the team leader. I used the GW painting guide conversion to achieve this, by clipping the legs at the knee then gluing them. It's quite easy but quite effective!


Shame about the arms - I looked online but couldn't find an easy method to repose them, so everyone is stuck with that mono pose…


Monday, 11 November 2013

Alien vs Predator Miniatures Game by Prodos Games: The Kickstarter has landed

Anyone who looks around this blog for even a few posts will realise that I'm a huge Aliens and Predator fan. I love the movies, the comics, the books and the games. I've always wanted a properly supported, official game for this series, but to date no such thing existed.

That's all changed: Prodos Games (makers of Warzone Resurrection) have started a fully-licenced Kickstarter project!

Go here for full details

I'm definitely in on this project - the initial imagery looks great, with a Space Hulk style game, lots of models in the box and the prospect of scaleability…


The project has gotten off to a great start, with lots of unlocks already underway. Some of these really show commitment to the franchise - such as the Kickstarter exclusive Predator Berserker (from Predators), the Predator Hellhounds (also from Predators), a unique Colonial Marine Sergeant, and the prospect of sentry guns!


The sculpts look great - very impressed…


Some unlocks are also very surprising - such as a female Predator model! The render shown on Kickstarter looks like this will be an interesting model to paint up. I'm hoping that we will see some variant aliens (maybe from Colonial Marines? It was a bad game, but had some good ideas…).

So, if you are an Aliens or Predator fan get over to Kickstarter and put in your pledge!

Sunday, 10 November 2013

Farsight Enclave: Crisis Battlesuit Team 1

I've been working hard on my Farsight Tau project for some weeks now, and I'm hoping to get it finished by Christmas (alongside the Iron Hand project and a few other commission pieces!).

When the new Tau codex dropped, I was impressed by the possibilities of a new army. However, it wasn't until the release of the Farsight Enclaves supplement that I really decided to go with a Tau force. I've previously reviewed that supplement and the main thing to know about it is that it allows you to take Crisis Teams as troopers. 

I will probably post my (potential) army list at some point next week, but for now here is my current state of progress…


The only decal work done on this unit is on the power packs. Apply that single decal looks easy, right? Wrong… The surface is quite curved, and getting to Farsight emblem to apply smoothly proved quite annoying!


As an aside, I used the Vallejo Decal Fix product. I've used MicroSol and MicroSet before, and whilst they are great products I couldn't get hold of any at a reasonable price when my last supply ran out. Decal Fix is available quite cheaply on Ebay. I gave it a try, and I would definitely recommend it.


Here are some close-ups of the team. I'm planning on having each team equipped with double weapons; allowing for specialism on the battlefield. The only slight caveat to that is I've read some interesting advice online, about putting flamers on each team as a charge deterrent (you get D3 "wall of death" attacks against a unit that declares a charge, and the supporting fire rules allows other nearby Tau units to add the weight of their flamers as well). This sounds like a really good way of holding off hordes, which will be the bane of a small elite army like this.



 
Next up: more Tau - this time with plasma rifles...

Wednesday, 6 November 2013

Grey Knights Techmarine with Conversion Beamer

Slow week for model-making... Lots of real work to do and such little time for miniatures...

This is an older model, which I haven't shown on the blog before. I mentioned a while ago the Chapterhouse Studios conversion beamer kit, and this model shows it off very well.

Sadly, I don't think that this kit is being cast any longer.


The kit originally came with two backpack choices, as well as the beamer and a servo-arm. One backpack allows you to use both of these, whilst the other allows you to use either the beamer or an arm.


This is also one of my favourite Techmarine models - I really like the helmet and additional bionic detailing. The armour appears a bit more ornate than some of the other GW Techmarines, and so I thought this piece would be ideal as a Grey Knights Techmarine.


For reference, the only other (official) conversion beamers currently in production are that for the Comptemptor Dreadnought (too big for a Marine) and Valthex of the Astral Claws (available from FW). The latter is a really nice model, and I'm going to be picking one up for conversion work in the next few months.

Sunday, 3 November 2013

On the workbench

This week has been quite busy, and what with finishing my current commission queue I thought I'd do some of my own models. My own backlog of plastic is pretty bad (it's a common problem!)...

Firstly, here are some WIP Farsight Enclave suits. I've enjoyed painting the darker red colour - forgive the lighting, they've come out looking a bit brighter than they actually are.


Here are two more in various states of completion. The great thing about this army, from a hobbyist's perspective, is that it's a low model count army. That allows for extra time posing each suit, and doing things like markings and unit badges which I otherwise wouldn't have the time to do.


Secondly, I'm working on my next Iron Hands tactical squad. I picked up some new tactical squad legs for a bits website - as I haven't bought a full new box yet, this was my first experience with the new bits. Got so they are a very sharply sculpted, and I'm looking forward to getting a fresh tac box very soon. The detail is much crisper than the box they replaced.


Thirdly, here's another side project - an Iron Hands Master of the Forge on a bike. He's going to be equipped with a conversion beamer (from Chapterhouse Studios). Still a lot of work left to be done on him, but coming along nicely.