Sunday, 31 May 2015

Double Tyranid update: Mieotic Spores and Ripper Swarms

Time for a (very rare) double update today. I managed to finish some more of a Tyranid commission I'm currently working on, and also get them photographed. 

Here is a unit (brood?) of three Mieotic Spores. These are Forgeworld models, and they are really nicely detailed. They have obvious references to the rest of the Nid range, but are quite unique as well. This does mean that there was no room for patterning due to the limited carapace surfaces, but the models have still come out nicely and tie in well with the rest of the army.

The undercarriage areas of the spores were painted in fleshy tones, then treated with a layer of gloss. I imagine them dripping slime as they propel across the battlefield...

Here's a close-up on the flesh areas:

And another, showing the pulsing veins on the spore sacs:

Those models done, I've also been working a lot on the Ripper Swarms. I talked before about how these are so detailed, and despite their diminutive size the fact that they are a lot of work to get painted. However, the results were worth it: I think these will look great on the tabletop!

I painted every carapace with the feathering method used on the bigger Nids. Eyes, claws and teeth were all picked out. I then added Rhino Hide speckling to the bodies.

Another close up: these critters are literally tearing each other apart to reach the enemy...

Another six bases of these to go: I'm going to intersperse this with a few Iron Hands models, so that I don't get burnt out.

Wednesday, 27 May 2015

On the workbench: FW Tyranid ripper swarm

This week I've been catching up on a few commission projects, and have started one of nine FW ripper swarm bases that I'm doing for a client.

Still a little way to go, but here's the basic scheme for the models...

They are painted with the same basic colour choices as the rest of my client's Tyranid army, and I think that en masse they will look great!

I'm going to add some speckling to the exposed skin of some of the rippers, to add variation. These ripper bases are a lot of fun to paint. They are insanely detailed and drive you a little made during the painting... I must've gone over this base about ten times to make sure that I hadn't missed a claw, a tooth or an eye.

Saturday, 23 May 2015

Iron Hands: Chapter Master on Bike

Sometimes a conversion just works. The bits just come together, and the model appears straight out of your head...

Based on an idea from Rev, over at Warseer, I decided to make an Iron Hands chapter master on bike. This model just happened, and I'm very pleased with how he turned out!

The chapter master rides an Astartes-pattern bike, and is armed with a thunder hammer (from the Iron Hands tactical upgrade set). I angled the bike so that the rider has one foot on the ground - like he's surveying the area - and used a Kromlech bionics upgrade leg for that purpose. The parts came together really well, with the leg appearing very naturally.

I think used a backpack and mechanical claw from an old Chapterhouse Studios resin kit that I had lying around. The claw adds an Iron Hands flavour to the model, and also balances the model nicely.

I added interest to the bike with a bolter in a holster, pack and grenade bits, and then a Clan Raukaan resin icon...

I've actually used the chapter master in a couple of games as well. With this armament, and the Gorgon's Chain, he becomes a monstrous model on the tabletop. You can rain down the orbital bombardment early in the game, and in close combat he is a serious threat...

Next up: some Tyranids that I've finished this week, and some more Batman...

Saturday, 9 May 2015

Marvel Knights: The Punisher

Another Knight Models figure this week...

Punisher is part of the Marvel Knights range. These are collector's pieces, without any gaming rules, but they are nice miniatures and really great fun to paint. It's a shame that the Batman Miniatures Game can't incorporate some of the "street level" Marvel heroes: Punisher would fit into BMG well!

Lots of fabric folds on the trousers and clothing, which makes highlighting nice. The weapon is perhaps a touch shallow on the detail front, and I should probably tone-down some of the metallic highlights on the rifle, but I am generally pleased with both the figure and paint job.

What's next? Probably some more Knight Models figures, and I'm also working on a few Tyranid models for a small commission...

Sunday, 3 May 2015

Judge Dredd: Riot Judges

Continuing my Judge Dredd Miniatures Game adventures, today I finished painting up a couple more figures from the Justice Department box set.

Here are the two Riot Judges:

As I mentioned, the Mongoose figures have a wide variation in scale and quality. The Cadet Judges, which I showcased recently, are excellent sculpts with good surface detail and proportions. The Riot Judges are an older sculpt, and it shows. Even allowing for perhaps bulkier judges to take on this role, the RJ's are massive figures!

Even so, I thoroughly enjoyed painting these models. I really like the old-school charm of the sculpts. They don't rip detail, but have enough to highlight, wash and exercise your painting skills.

The second judge is one of my favourites in the Justice Department set. he is equipped with a riot-foam gun, and carries a foam tank on his back.

Here's a shit of all of my judges together, demonstrating the slightly differing scheme I've employed. The JDMG requires hardly any judges to play, so having different colours across the Department isn't really a problem. That, and I'm very unlikely to actually ever get in a game!

This picture shows the variation in height. The RJs tower over Old Stoney Face (aka Dredd), who is shown at the front of the team. Still, I'd definitely recommend these models and intend to add to my collection over the coming months.