Sunday, 28 June 2015

Batman Miniatures Game: Black Canary

Another Batman model today. I wasn't familiar with the Black Canary in comic book form, but the figure is nice and her stats in-game are good too. 


Canary is a bit smaller than some of the Batman miniatures. Her detail is also a little shallow in places (such as the suit on the legs). A very fine brush to required to pick out the detail work but it's worth it.


Sunday, 21 June 2015

Iron Hands: Ironclad Dreadnought

Well, it's been almost a week since Codex: Space Marines hit, and I've had some time to digest the contents. Looks like the Demi-Glaive detachment is a must-have for Marine players - what with those free transports, and I might adapt my list to that but we'll see. I can't quite stomach making all those tactical squads... The news that Clan Raukaan remains official was good, although of course some elements are now out of date (such as the Master of the Forge). 

The loss of the MotF was interesting, but his stats have been rolled into the standard Techmarine. This is a bit of a boon for the Thunderfire Cannon, which remains the same price as in the last codex. Not a huge gain but never than nothing. The Chapter Tactics, as I predicted, have stayed pretty much the same. 

Anyway, on to painting. I recently finished the solo Dreadnought in my list. He's of the Ironclad variety...


A fairly simple paint job on this model, but lots of scratching and weathering.


The model is an odd one. It feels very "CAD" to me; I like it, but it feels a bit sterile. I don't know why I feel that way, because the standard Dreadnought doesn't evince the same response from me!


A few more shots of the Dreadnought...


I went with assault launchers on the because this guy will probably get charged sooner rather than later.


Iron Hands list is now almost finished!

Saturday, 13 June 2015

Batman Miniatures Game: Batgirl

Some bugs in the system today folks! Seems this post went up without text... Second try!

Anyone who regularly visits my blog will know that I'm a big fan of Knight Miniatures Batman figures, and when they released the Batgirl last year I picked her up right away. 

The dynamic pose of this figure is just great. Some Knight Models have quite static, brooding poses. This is absolutely fine, and generally fits the characters the models depict. However, the posing of this figure is just incredible: showing Batgirl mid-run, her cape flowing behind her. I've said before, Knight Miniatures really knows how to sculpt capes.


The pose does make assembly a bit fiddly, with a single leg attached to the base. It comes in several pieces, and the cape is solid metal, so I'd recommend taking your time with gluing and posing the bits. I used a small amount of greenstuff to cover a couple of joins: this is particularly tricky, given the tiny surface details.


This view shows the cape flowing behind. The hair is also nicely sculpted.


Another view demonstrating the pose.


And now three of Gotham Sirens together. You'll note that the Batgirl figure is a bit larger than the others, but given that she's taller that's perhaps understandable.


Saturday, 6 June 2015

Iron Hands: Tactical Marines - and a general codex rant...

Looks like I will just a bout finish this army as GW is wrapping up the current codex and bringing out the next one... The endless cycle of codex releases continues. Whilst, years back, GW used to release so few books in a year it was ridiculous, we're now going to the opposite extreme. Codex: Space Marines is a perfectly decent book; it really doesn't need updating. The new releases look nice, but they are hardly necessary.

The downside for those who have "bought in" to the sub-codex approach - perhaps sinking £50-60 into hardback books to support fringe armies - is that they lose out almost completely. As much as Iron Hands fans disliked the Claun Raukaan supplement, it really isn't fair on fans to encourage them to support such a niche release only to remove it without explanation a couple of years later...

I recall that GW did a similar thing with the old Lost & Damned supplement (you remember it, right? The army list with the crazy mutants and renegades that could be used to represent almost any 40k army...). Their response was that players can't expect niche armies to be indefinitely supported. I completely agree with that, but it's a question of balance. A £60 buy-in to run an Iron Hands list (albeit a specialised one) deserves a longer shelf-life than 18 months...

It's not even as though the new Marine Codex, from what I've seen, has anything for Iron Hands. The new upgrade sprue being pushed by GW cover chapters that have already been spoiled with their own plastic kits. Surely an Iron Hands sprue would've been an easy sale? 

Now that I've got that out of my system, on to some actual models. This list (which might be subject to revision under the new codex...) featured four small squads, all mounted in Razorbacks. 


Unusually for me, I went with combi-weapons. I've found these to be okay in the game, but not very dependable.


These units can act as objective holders in a pinch, but aren't very durable due to their limited numbers. They make up for that with mobility. The Razorbacks also provide decent fire support.


I mixed various upgrade bits from the GW resin kit, as well as parts from Kromlech. The various bits scale nicely together and fit seamlessly into the overall unit.